Old-school twin-stick arcade shooter where enemies spawn to the beat of the music, made casual enough to fit into your lunch break. Easy to get going, challenging to finish, and nearly impossible to master the highscore.
Tutte le valutazioni:
2 recensioni degli utenti - Servono più recensioni degli utenti per generare una valutazione
Data di rilascio:
10 lug 2019
Sviluppatore:
Editore:
Etichette

Accedi per aggiungere questo articolo alla tua Lista dei desideri o per ignorarlo.

Gioco in accesso anticipato

Ottieni l'accesso immediato e inizia a giocare ora: prendi parte a questo gioco mentre viene sviluppato.

Nota: i giochi in accesso anticipato non sono completi e potrebbero subire modifiche in futuro, oppure rimanere incompleti. Se non vuoi giocare a questo gioco nel suo stato attuale, ti conviene aspettare per vedere se sarà sviluppato ulteriormente. Altre informazioni

Cosa dicono gli sviluppatori:

Perché l'accesso anticipato?

“To collect feedback for balancing and future levels and enemy types.

For this type of game, every level consists of one song with accompanying enemy types and spawn patterns. During early access, after every play run, the number of killed enemies and your score will be transmitted back to us. We then use this data to adjust the difficulty so that everyone has a chance at finishing the song while keeping the highscore leaderboards at a competitive difficulty level.”

Per quanto tempo questo gioco rimarrà in accesso anticipato?

“For balancing the play experience, we need data from roughly 1000 play runs. This means that if 50 people join our early access and try 20 times each, then we will have enough data to finalize the balancing. We estimate to reach this goal by end of August.

Once the balancing is OK, we plan to add at least 4 more levels, meaning more songs, more enemy types and special area effects. Every level will take roughly 1 month for us to compose or license the music, design the enemies, and to set a baseline difficulty. Afterwards, we'll need some play runs for each new level to finish balancing.

This leaves us with the following estimated timeline:

1 fully balanced level: End of August 2019
1 playable level + 1 fully balanced level: End of September 2019
1 playable level + 2 fully balanced levels: End of October 2019
1 playable level + 3 fully balanced levels: End of November 2019
1 playable level + 4 fully balanced levels: End of December 2019
5 fully balanced levels: End of January 2020

Accordingly, the estimated end of early access will be January 2020.”

Quali saranno le differenze fra la versione completa e quella in accesso anticipato?

“We plan to balance the current song so that beginners can succeed with a bit of practice. Afterwards, we plan to add at least 4 more levels, meaning more songs, more enemy types and special area effects.”

Qual è lo stato attuale della versione in accesso anticipato?

“One song = one level is fully playable.”

Il prezzo del gioco varierà durante e dopo l'accesso anticipato?

“We plan to increase the price a bit with each added level. So we'll most likely hike the price by a few percents every month.”

Come pensi di coinvolgere la Comunità durante il processo di sviluppo?

“We believe that the current state of the game is very enjoyable, highly competitive, and short-lived enough that you can squeeze it into your lunch break.

We know that to grow into a proper game, we will need additional levels and better balancing. But we would still like to get this out to you, the gamers, in this rough form, so that you can enjoy it. That's why we are offering it on early access for cheap, because we don't have enough content for a full game yet, and we'd like to hear your suggestions for which content we should add.

We also need better balancing, so after every play run, the number of killed enemies and your score will be transmitted back to us. We then use this data to adjust the difficulty so that everyone has a chance at finishing the song while keeping the highscore leaderboards at a competitive difficulty level.

We plan to add 4 more levels, meaning 4 additional songs. From the style, each song needs to fit the retro / arcade / electronic / energy theme of the game, but we're happy to take community suggestions. That said, it might be very difficult for us to acquire licenses to use well-known songs inside the game, but we'll try.

We'll be using the Steam Community Forums for feedback and discussions.”
Altre informazioni
Non disponibile in Italiano

Questo prodotto non è disponibile nella tua lingua. Prima di effettuare l'acquisto, controlla la lista delle lingue disponibili.

Acquista Space Dance

 
Vedi tutte le discussioni

Segnala i bug e fornisci suggerimenti per questo gioco nelle discussioni

Informazioni sul gioco

Old-school twin-stick arcade shooter where enemies spawn to the beat of the music, made casual enough to fit into your lunch break. Easy to get going, challenging to finish, and nearly impossible to master the highscore.

Our new link-gun mechanic allows you to balance between an increased score multiplier and the risk of keeping more enemies alive. More risk means more rewards, so the only way to get a good score is to play with maximum difficulty.

If you succeed, each level is the length of one song, so about 2-3 minutes per round.

Controls Keyboard

WASD to move
Arrow keys to shoot
Space bar for slow-motion
Enter to confirm menu

Controls Gamepad

Left stick to move
Right stick to shoot
Right trigger for slow-motion
A/B to confirm menu

Requisiti di sistema

    Minimi:
    • Sistema operativo: XP, 7, 8, 8.1, or 10
    • Processore: 2+ GHz
    • Memoria: 1 GB di RAM
    • Scheda video: On-board graphics are sufficient
    • DirectX: Versione 9.0
    • Memoria: 1 GB di spazio disponibile
    • Scheda audio: Helpful, but optional

Cosa dicono i curatori

4 curatori hanno recensito questo prodotto. Clicca qui per visualizzarli.

Recensioni dei giocatori

Tipo di recensione


Tipo di acquisto


Lingua


Periodo
Per visualizzare le recensioni all'interno di un periodo, clicca e trascina una selezione su un grafico qui sopra o clicca su una barra specifica.

Mostra grafico



Tempo di gioco
Filtra le recensioni per il tempo di gioco dell'utente quando la recensione è stata scritta:


Nessun minimo a Nessun massimo
Ordina per:
Mostra grafico
 
Nascondi grafico
 
Filtri
Esclusione delle recensioni non pertinenti
Tempo di gioco:
Non sono state trovate altre recensioni corrispondenti ai filtri di ricerca impostati
Modifica i filtri qui sopra per visualizzare altre recensioni
Caricamento delle recensioni...